![]() ![]() Basically if I made a model of a character under a blanket and I was trying to add realism then I would hand model the bigger wrinkles in the blanket in the modeling software but use the normal map for the smaller wrinkles since its a pain to model the really tiny little details in a model, especially when the polygons have to be at least so big, it gives depth to tiny details without having it look weird due to the shortcomings of polygons when it comes to curves while also having a physical detail instead of it being a flat texture. ![]() Nov 24, 2022, 12:42 they look like normal maps to me, which I find weird because normal maps are usually used for texture mapping on 3d models, they store info on the surface normals of an object which allows a 2d texture to appear 3d. ![]()
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